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Sell smarter in Canada.

Where to sell video games in Canada

Selling video games in Canada usually means choosing between a business offer, store-credit trade-in, or selling directly to another player. Start with the exact games you own, their condition and what you want from the sale: less work, spendable money, or credit you will actually use.

This guide covers physical games. Console, accessory and digital-account acceptance must be checked separately. It does not provide live valuations or guarantee acceptance.

Choose a route that fits your collection

Sell to a business

A business can assess several games in one transaction. Check the accepted systems, condition rules, payout method and submission process before travelling. A buying policy does not mean every title is wanted or that the offer will be cash.

Trade for store credit

Compare credit separately from money. A larger credit offer is useful only if you expect to spend it on something you would otherwise buy, under the actual redemption terms.

Compare cash with store credit.

Sell directly to another player

You control the listing and asking price, but handle photographs, questions, packing and any applicable selling costs or returns. Compare equivalent completed sales rather than treating an unsold asking price as a valuation.

Explore selling platforms.

Identify what you have before seeking a quote

  • Exact release: record the title, console/system, edition, region and language. A different release or variant may not be comparable.
  • Completeness: distinguish loose cartridges or discs from items with the original case, cover art, manual or other inserts. Describe what is present; do not label an item complete without checking.
  • Condition: photograph labels, cases and disc surfaces. Disclose scratches, damaged labels, missing parts and repairs. Record what you actually tested; “untested” is not the same as working.
  • Consoles and accessories: list model numbers, included cables/controllers and known faults separately. A buyer of games is not automatically a buyer of hardware or broken consoles.
  • Sealed, graded or unusual items: ask whether the program accepts that form. Do not open or alter an item simply to fit a general preparation checklist.

A simple inventory can use these columns: title, system, edition/region, included packaging, test result, condition notes and photographs. Keep uncertain identification explicit.

Canadian businesses with supported video-game buying scope

Examples from the approved directory, listed alphabetically—not a payout ranking. Buying support applies to the cited product scope; check each profile for item, branch and route restrictions.

1UP Games

Program restrictions

Age 18+, government photo ID (health card alone insufficient), testing/appraisal. PC games and excessively dirty/infested items excluded. No duplicate new games; more than three duplicate used items require permission. Call/setup for trade-in drop-off; in-person buying Government-issued ID required under current policy.

Read 1UP Games selling details

A & C Games

Program restrictions

Age 18+, government photo ID (health card alone insufficient), inspection. No new-game duplicates; more than four identical used items need permission. Mail program does not extend to figures/sports cards. PC games, dirty items and used headsets/apparel excluded. Store drop-off + mail-in trade-ins; some figure/sports policies in-store only Age 18+ and government photo ID under published trade-in policy.

Read A & C Games selling details

Chumleighs

Program restrictions

Many DVDs/TV titles overstocked; no blanket acceptance. Broken hardware, severe damage, VHS and homemade/caseless discs excluded. Branch-specific participation must be confirmed. Branch-specific intake Peterborough DVD buying had a temporary pause and needs a fresh status check before publication. Do not assume identical buying scope at all branches.

Read Chumleighs selling details

Browse all matching businesses

These are examples of documented programs, not a ranking by payout. Follow the linked policy for accepted titles, item forms and seller requirements. A store region does not establish mail-in coverage, and one branch’s participation does not establish every branch’s participation.

Compare equivalent offers after costs

For money offers, compare proceeds minus selling fees, postage you pay, packaging and other selling costs. Subtract your original purchase cost as well if you want profit rather than proceeds. Consider your time separately.

Illustrative example, not a fee schedule or valuation: a $50 business offer with no further selling costs and a $70 self-sale with $10 fees, $8 postage and $2 packaging both leave $50 before your time and original purchase cost. Replace every amount with your own quote or supported estimate.

Compare a business offer with self-selling or use the eBay Canada profit estimate for its supported scenarios.

Sell individually or as a bundle?

Separate clearly identifiable higher-value items from the rest before comparing options. A bundle may reduce listing and packing work, but do not assume its price equals the sum of individual asking prices. Compare realistic proceeds, repeated shipping costs and time using the individual sales versus bundle tool.

Before dropping off or sending items

  1. Read the current official buying policy. Confirm the exact items, payout type, ID/age requirements and any appointment or minimum quantity rules.
  2. Confirm the participating branch. Do not send items to a retail address unless the business explicitly authorizes that receiving location.
  3. For mail-in submissions, obtain any required approval and understand testing, revised offers, rejected items and return-postage arrangements.
  4. Keep photographs and an itemized record of what you hand over. Package items so cases and discs do not move freely; use the buyer’s instructions for its program.
  5. If selling hardware, follow the manufacturer’s instructions to back up and remove your personal data and accounts. Do not include account passwords or assume digital purchases transfer with the device.

Use the packaging cost calculator and shipping quote comparison before agreeing to an offer that requires postage.

Common questions

Where will I get the highest price?

No single buyer is a defensible winner for every game. Compare offers for the same release, condition and included items on the same basis. A higher credit offer is not a higher cash offer.

Can I sell loose games or damaged discs?

Only where the specific program accepts them. Describe faults and missing packaging accurately. Acceptance of an untested or faulty game does not establish acceptance of a broken console.

Does a shop’s catalogue prove it buys my games?

No. HelperHusky’s examples rely on supported buying programs. Retail stock alone is not evidence of a buying service.

Should I ship a collection before receiving approval?

No. Check whether the program supports mail-in selling and complete its required submission steps first. A directory listing is not merchant approval.

Guide prepared October 25, 2026. Merchant checks retain their own dates above; this guide date is not a fresh verification of every business. Read the methodology or report a correction.

Acceptance, prices and quantities can change. Check the business’s current selling instructions before visiting or sending items.